Not surprisingly, there continues to be a growing library of online games. What may be surprising, however, is the rate of its growth — how quickly and how much. According to a new market report published by Transparency Market Research, the global gaming market was worth $70.5 billion in 2011 and is expected to reach $117.9 billion by 2015. Market research firm eMarketer, recently reported that there will be approximately 76.5 million social gamers in the U.S. by the end of 2012, of which 48% will be social network users.
In the Massively Multiplayer Online Game (MMOG) category, even with limited amounts of time, many U.S. gamers migrate from one new MMOG to the next, although Blizzard Entertainment’s World of Warcraft has managed to keep 10.5 million subscribers and a top spot in the U.S. for years. In fact, there is much hype about the company’s highly-anticipated fourth expansion of the world’s most popular subscription-based MMO role-playing game. The release of World of Warcraft: Mists of Pandaria is scheduled for next week – with official launch parties planned, literally, all around the world. Here are some other articles containing staggering stats about the gaming industry:
- Asia Leads The Way In Global Online Gaming Trends
- IW 500 Data Shows How IT Rules Have Changed
- Wing Commander mastermind Chris Roberts returns with Cloud Imperium Games
- Video blog: IT Infrastructure for online gaming
- The Zacks Analyst Blog Highlights: Electronic Arts, Facebook, Zynga, Arris Group and Google
- Despite Bans Around the Globe, Online Gambling and Betting Generated More Money Than Hollywood in 2011
Looking for an IT Infrastructure to support your worlds or realms? Check out the instant replay of our recent webinar: Online Gaming Infrastructure Trends — Capitalizing on a growing industry. Or read the Online Gaming Industry Handbook Online Gaming Industry Handbook for an in-depth look at this market today.